![]() It’s a minor gripe but Lara certainly falls slightly short of Mr Nathan Drake here. How much does this really matter in the overall gameplay experience? Everybody likes a smooth drive right? Just the same as everybody likes to barrel through a level on a video game without mechanical hindrances. Speaking of, the mechanics in Uncharted 4 and in particular moving Drake from object to object, feels a lot more stable compared to Lara’s efforts. For me this takes the edge of the tempo of the gameplay as one fall can lead to a death that Nathan would have probably avoided. Lara can often seem way too wooden when ascending rock faces as the angles of jumps need to be spot on before she’ll connect. I’ve already mentioned the Parkour elements. It’s a minor detail that makes a big deal to the gameplay mechanics. This is one advantage over Uncharted 4 whereby you manually shift Drake behind cover. Let’s face it, your natural response if met with a dozen men shooting at you would be to duck for cover. I really like how Lara automatically ducks when near cover as gives the illusion of more lifelike gameplay. Rise of the Tomb Raider seems pretty fluid to me in that jumping in and out of menus is fairly straightforward (a feature that can often seem frustrating), meandering to and from objects when in cover also feels pretty solid. Having played Rise of the Tomb Raider again on the PS4 it reminded me at how similar Lara feels from the 2013 reboot: Tomb Raider. I actually believe both games borrow heavily from the Assassin’s Creed series but that’s another debate. Lara was here first so Naughty Dog copied the parkour and flailing acrobatics for their own protagonist right? Not at all. Nathan and Lara have travelled the world but who did the better job? Can you choose between Uncharted and Tomb Raider? The latest instalment’s Uncharted 4: A Thief's End and The Rise of the Tomb Raider: 20 Year Celebration served up remarkable gameplay mechanics but let’s un-pick this a little bit more shall we? I will not be focusing on the details of each games story, however but more about the overall pulling power of each game. The global sense of adventure, and wonderment were believable. Nathan Drake came in to our lives to provide us with a new sense of adventure! Uncharted, unlike Tomb Raider has been very consistent in terms of gameplay, story, character relationships and authenticity. Since then a lot changed in the gaming world. Too City Like. Needless to say I never finished it because it was not Tomb Raider. Angel of Darkness felt too Cosmopolitan. Too sure of itself. I remember trading my copy of Grand Theft Auto Vice City to get a copy and was left feeling rather underwhelmed. Angel of Darkness was an all time low point for me. There was a time when I thought the Tomb Raider series had lost its was a little. ![]() Like it or not Lara Croft has been one of the most influential video game characters of all time not just for her on-screen presence but for changing the way girls talk about games. I know that she certainly gave me some welcomed confidence back in the mid-nineties. I grew up with Lara from her launch: October 26th 1996 and it’s safe to say that I’ve played every Tomb Raider game since. We’ve all asked it right? Which game series do you prefer? Tomb Raider or Uncharted? I’m sure we’ve all answered it too.
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